Artificial Intelligence: Dramatic Action and Art Piece

Artificial Intelligence

साइंस एंड टेक डेस्क : झारखंड

@ The Opinion Today

BY: Dr. Ashish Kr. Sinha

Artificial intelligence methods are new possibilities in the field of art, entertainment and interactive experiences. Artificial intelligence opens up new fields of artistic expression, AI-based art itself becomes a research agenda, posing and answering novel research questions that would not be raised unless doing Artificial intelligence research in the context of art and entertainment. Expressive Artificial intelligence takes seriously the problem of building intelligences that machine functions outside of the lab, divide workload and engaging human participants in intellectually and aesthetically satisfying interactions, which hopefully teach us something about ourselves.
This article describes a specific artificial intelligence-based art piece, an interactive act called , and describes the practice of Expressive artificial intelligence.
An interactive act is a artificially interesting virtual world inhabited by computer-controlled characters, within which the controller experiences a story from a first person perspective. Over the past decade, there has been a fair amount of research into believable agents, that is, autonomous characters exhibiting rich personalities, emotions, and social interactions. There has been comparatively little work, however, exploring how the local, reactive behavior of believable agents can be integrated with the more global, deliberative nature of a story plot, so as to build interactive, dramatic worlds.
In the architecture, the unit of plot/character integration is the dramatic beat. In the theory of dramatic writing, beats are the smallest unit of dramatic action, consisting of a short dialog exchange or small amount of physical action. As architectural entities, beats organize both procedural knowledge to accomplish the beats dramatic action, and the declarative knowledge to sequence the beat in an evolving plot. Instead of conceiving of the characters as strongly autonomous entities that coordinate to accomplish dramatic action through purely local decision-making, characters are instead weakly autonomous—the character’s behavioral repertoire dynamically changes as beats are sequenced.

 

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